Session XIII 6/3
With Merdiz the Magician in tow, the party is venturing to the city of Norin where Xavier's father reigns as Duke. Merdiz is a wizard in his father's court and Xavier wishes to gain favor in the chaotic courts of Norin.
Dagny contacts the local druid sect and finds that she has an affinity with wolves and there is a hint that her destiny is tied with them. Her animal campanion is awakened and adopts the name 'Warfang'. Also, she has acquired a pet weasel.
Cadman's companion has an awakening of sorts as Maelstrom, his sturdy steed officially becomes his Paladin Warhorse.
In case it hasn't been mentioned before, the elven sorcerer Doc has a snake familiar. The party this point is quite the menagerie.
Warfang, having an excellent sense of smell, detects the faint odor of sulfur. Xavier spots a raven that looks suspicious. He puts two and two together and determines the raven may be a devilish imposter. Turns out, he is quite correct--an imp is following the party, but for what purpose? They chase the imp away and leave the mystery for another time.
Traveling north to Norin, skirting the Great Ridge takes the party through Algenwood despite rumors of people being abducted or disappearing. At the edge of the wood, the party comes to a tiny hamlet. The party meets with unfriendly stares, but shortly find another mystery at hand. Cans of red paint and lumber have been stolen from an outlying farm. The group follows the trail of the robbers into Algenwood. It leads to a crudely made sign that says 'Deetor Brijj out'.
The sign puts everyone on alert and the trap is reversed on the would-be ambushers--Kobolds! The troupe follow the fleeing kobolds to their lair, an old abandoned temple that is now occupied by their dragon leader, Draxion. Some intrepid exploring by Xavier revealed the ruse of the painted wood dragon. The fiery breath proved a fairly clever contraption that shot out flaming oil. Xavier turned the tables, dropping some alchemist fire in the artificial dragon. The party surged through the breach in the 'dying' dragon to do battle with the remainder of the kobold gang led by two not-so-bright scoundrels. A quick journey back to the village with our villains in tow resolved the matter.
Xavier Cle3Rog2 13,905
Doc Sor6 15,109
Dagny Bar4Dru1 14,859
Lume Rog1Sam2Ftr2 13,743
Cadman Pal6 15,109
Saturday, May 17, 2008
Friday, May 16, 2008
Orc raid
Session XII, 4/28- 6/3
A little rest and recuperation was in order. The party stayed put for a monthlong respite in the elven village. At the end of the month, Xavier learned that his elven mother's village to the north had recently been attacked by a band of orcs led by Tol-rag, a familiar name. The party went to the village, tracked the brigands to their camp, and ambushed them. The bandits consisted of ten tanurruk (1/2 fiend-orcs), an orc druid and our old nemesis Tol-rag. With clever tactics and a judicious use of magic, the party overcomes great odds to win the day.
During the fight, there are a few tense moments; one in particular was when Xavier's nifty boots revealed a taunting curse with a double 's' symbol, with one backward. The boots did not quicken his speed, but instead held him in place as the fight wound down. No permanent harm was done, but no one likes being cursed. The group focused on felling the fleeing leader--and in doing so determined that he was a fraud, dressed as the infamous orc leader. What does this portend?
Xavier Cle3 Rog2 12,395
Doc Sor5 13,599
Dagny Bar4 Dru1 13,599
Lume Rog1Sam2Ftr2 12,233
Cadman Pal5 13,599
A little rest and recuperation was in order. The party stayed put for a monthlong respite in the elven village. At the end of the month, Xavier learned that his elven mother's village to the north had recently been attacked by a band of orcs led by Tol-rag, a familiar name. The party went to the village, tracked the brigands to their camp, and ambushed them. The bandits consisted of ten tanurruk (1/2 fiend-orcs), an orc druid and our old nemesis Tol-rag. With clever tactics and a judicious use of magic, the party overcomes great odds to win the day.
During the fight, there are a few tense moments; one in particular was when Xavier's nifty boots revealed a taunting curse with a double 's' symbol, with one backward. The boots did not quicken his speed, but instead held him in place as the fight wound down. No permanent harm was done, but no one likes being cursed. The group focused on felling the fleeing leader--and in doing so determined that he was a fraud, dressed as the infamous orc leader. What does this portend?
Xavier Cle3 Rog2 12,395
Doc Sor5 13,599
Dagny Bar4 Dru1 13,599
Lume Rog1Sam2Ftr2 12,233
Cadman Pal5 13,599
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